🎯 FIRST SCORE

First Score is the mission that launches Jason and Lucia's criminal career — a small-time convenience store holdup directly referenced in...

First Score in GTA 6
📅 Last updated: April 25, 2026

Overview

First Score is the mission that transforms Jason and Lucia from small-time hustlers into genuine criminals — a modestly scaled but narratively essential convenience store robbery that serves as GTA 6's tutorial for its heist and robbery mechanics. Confirmed through Trailer 1 footage showing the iconic duo in what appears to be an armed holdup scenario, First Score deliberately keeps the stakes low and the execution simple while teaching the player systems that will define increasingly complex heists throughout the game: threat management, crowd control, register interaction, timer awareness, and escape planning. The mission is deceptively rich beneath its simple surface — the convenience store's layout, employee behavior, customer reactions, and police response patterns all serve as a miniaturized preview of the dynamic systems governing GTA 6's larger heists. First Score also carries substantial narrative weight: it's the moment Jason and Lucia commit to each other as criminal partners, crossing a line that makes their previous petty infractions feel trivial by comparison.

Mission Background

First Score emerges from financial desperation — Jason and Lucia's early-game income from legal odd jobs and minor scams cannot keep pace with Vice City's cost of living, and a specific trigger event (an eviction notice on their shared apartment, a car repossession, or a medical bill — determined by earlier player choices) forces them to consider crossing into armed robbery. The target selection scene is a character-defining moment: Jason scouts three potential targets — a pawnshop, a gas station, and a convenience store — and Lucia analyzes each for risk-reward balance, demonstrating the analytical mind that will later make her invaluable for larger operations. The convenience store wins: high cash volume from lottery ticket sales, a single employee, minimal security cameras, and proximity to highway on-ramps for escape. The planning conversation takes place in a diner parking lot, with the player observing both characters' nervousness — Jason's false bravado masking genuine fear, Lucia's calculated calm barely containing her moral hesitation. The mission is available late in Chapter 1, serving as the chapter's climactic event.

Walkthrough

First Score is structured as a complete micro-heist in three phases. Phase 1: Preparation — Jason and Lucia drive to the convenience store neighborhood and park in an alley one block away (the getaway vehicle position matters for escape timing). The player can optionally case the store from outside, observing the employee through the window to learn the register location and identify the back-exit door. Lucia acquires disguise elements — sunglasses and a bandana from a nearby vendor — while Jason ensures their weapon is loaded (a basic pistol at this stage of the game). Phase 2: The Robbery — entering the store triggers the holdup sequence. Jason draws the weapon and controls the cashier through voiced commands (contextual button prompts: "Open the register," "Faster," "Don't touch the alarm"). Lucia manages the customers — two to three NPCs who must be kept calm through non-violent intimidation ("Get on the floor," "Nobody move"). The register mini-game involves rapid cash collection while monitoring three simultaneous indicators: the cashier's panic meter (if it maxes, they trigger the silent alarm), the customer compliance meter (if anyone runs, they alert passersby), and an ambient timer representing how long before a random NPC outside notices the commotion. Phase 3: Escape — regardless of how cleanly the robbery goes, police are dispatched within 90 seconds. The pair must exit through either the front door or the back exit (the back exit provides a 15-second head start but requires finding the door during the robbery), reach the getaway car, and evade a two-star wanted level through Vice City's streets.

Objectives & Gold Medal

Primary Objectives: Arrive at the convenience store and position the getaway vehicle. Enter the store and initiate the robbery. Empty the register and exit before police arrival. Evade the two-star wanted level and reach the safehouse. Gold Medal Requirements: Complete the robbery in under 60 seconds (from store entry to exit). Prevent the cashier from triggering the silent alarm (keep panic meter below threshold). Keep all customers on the floor for the entire duration (zero escape events). Exit through the back door (requires locating it during the robbery). Lose the police pursuit within 90 seconds of store exit. Bonus Objective: Grab the lottery ticket display case from the counter during the robbery — this adds $500 to the take and triggers a humorous post-mission cutscene where Jason scratches tickets in the safehouse, winning an additional $50 on one of them.

Strategies & Tips

The key to a clean First Score is pacing. Entering the store aggressively (sprinting, immediately drawing the weapon) spikes the cashier's panic meter and customer alarm levels — instead, walk in normally, let the door close, then draw. The cashier responds best to calm, firm commands; rapid-fire button pressing actually increases panic rather than speed. Position Lucia near the customers before Jason approaches the register — if customers are already under control when the weapon appears, their compliance meter starts higher. The back exit door is located behind a "Staff Only" sign near the refrigerators — look for it during the optional casing phase and memorize its position, as the robbery's stress makes navigation harder. For the escape, take immediate right turns from the alley — the police dispatch point is to the left, so going right creates maximum initial separation. The two-star wanted level is manageable with basic driving; avoid highways where police cruisers have speed advantage and use residential streets with narrow alleys.

Rewards & Unlocks

First Score's take is deliberately modest — $2,500 to $4,000 depending on register speed and lottery ticket collection — reflecting the reality that convenience store robbery is high-risk, low-reward crime. The mission's true value is systemic: it unlocks the Robbery mechanic for free-roam play, allowing the player to hold up any store in Vice City at any time for quick cash (with escalating police response for repeat offenses in the same area). The "First Timer" achievement unlocks, and both characters gain a Criminal Reputation stat that opens dialogue options with criminal contacts who previously dismissed them. Jason and Lucia's relationship dynamic deepens through the post-robbery safehouse conversation, where they process the experience together — establishing the emotional partnership that sustains the game's narrative. The getaway vehicle becomes marked as the player's first "heat car" (a vehicle associated with criminal activity that attracts police attention if used repeatedly).

GTA Series Legacy

First Score channels one of crime fiction's most primal archetypes — the first job that commits a character to the criminal life — while grounding it in GTA's mechanical language. The convenience store robbery has been a GTA staple since GTA III, where players could aim at cashiers to make them empty registers, but First Score elevates the interaction from a freeform sandbox exploit to a fully designed narrative mission. The tutorial-heist concept directly parallels GTA V's prologue bank robbery in North Yankton, which similarly combined story setup with mechanical education. The dual-character crowd-control system builds on the partner dynamics of GTA V's multi-protagonist heists while making the partnership feel more intimate at this smaller scale. Vice City's original game featured no formal robbery mechanics, making First Score a statement about how GTA 6 builds depth into previously simplistic interactions.

Frequently Asked Questions

How much money do you get from First Score?

First Score yields $2,500 to $4,000 depending on how quickly you empty the register and whether you grab the lottery ticket display case. The modest take is intentional — the mission's primary reward is unlocking the free-roam robbery mechanic and establishing Jason and Lucia's criminal partnership.

Does First Score unlock free-roam robberies?

Yes — completing First Score activates the Robbery mechanic, allowing you to hold up any convenience store, gas station, or small business in Vice City at any time during free roam. Each robbery generates quick cash but triggers police response, with escalating heat for repeat offenses in the same area.

Can you do First Score without firing your weapon?

Yes — First Score can be completed without firing a single shot. Drawing the weapon is required to initiate the holdup, but actually shooting is never necessary. A no-shots-fired approach keeps the cashier's panic meter lower and earns a specific Gold Medal requirement for a non-violent completion.

Is First Score in Trailer 1?

Trailer 1 footage appears to show Jason and Lucia in what looks like an armed holdup scenario, consistent with First Score's described convenience store robbery. The scene confirmed the dual-protagonist dynamic in criminal operations and GTA 6's enhanced robbery mechanics.

When does First Score happen in the story?

First Score occurs late in Chapter 1, serving as the chapter's climactic mission. It's triggered by a financial desperation event (eviction notice, car repossession, or medical bill) that forces Jason and Lucia to consider armed robbery. The mission is mandatory for story progression into Chapter 2.

MISSION PROFILE

Mission NameFirst Score
TypeStory
DifficultyEasy
Playable AsJason & Lucia
LocationVice City
SourceTrailer 1
RewardCash + Reputation

Last updated April 25, 2026. For the full database, visit our Missions Wiki Database.

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