🏠 GUN STORE

Gun Store — an expected Ammu-Nation-style business providing discounted weapons while generating steady income.

TYPE
Business
LOCATION
Little Haiti
PRICE
$550,000
INCOME
$3K–$12K/day
📅 Last updated: April 25, 2026
Gun Store in GTA 6 — Properties guide on GTA6Gang.com

Overview

The Gun Store is an Ammu-Nation-style firearms business in Little Haiti that sells legal weapons to NPC customers while running an under-the-counter arms dealing operation that supplies gangs, criminals, and anyone willing to pay a premium for untraceable hardware. At $550,000, it's mid-priced and immediately useful — owning the store gives you discounted access to all standard weapons and ammunition, effectively subsidizing your own combat loadout while generating consistent daily revenue.

The Gun Store is one of GTA 6's most narratively rich properties — a legitimate business operating in the grey zone between legal firearms retail and underground arms dealing. Owning it provides a unique dual benefit: unlimited personal access to weapons and ammunition at wholesale cost (saving thousands over retail purchases), plus a criminal income stream from back-room operations that cater to Vice City's underworld. The store's inventory selection directly affects your own arsenal — whatever you stock for sale, you can also equip, making inventory procurement feel personally relevant rather than abstract.

Location & Setting

The store sits on a busy commercial block in Little Haiti, between a pawn shop and a check-cashing place — a neighborhood where firearms retail blends naturally into the streetscape. The exterior features barred windows, security cameras, and a distinctive neon sign of a crossed pistol and rifle. Inside, the showroom is compact but well-stocked: glass display cases of handguns, wall racks of long guns, and a back counter for ammunition. The rear area — accessible through a reinforced door — houses the illegal inventory and a small firing range for testing merchandise.

The interior divides into three zones: a public showroom with display cases and sales counter, a reinforced back room for special transactions and custom modifications, and a basement armory for high-value inventory storage. The showroom maintains legitimate appearances — proper licensing on the wall, security cameras you control, and buzzer-entry during evening hours. The back room handles off-the-books weapon mods and illegal arms deals away from the public-facing operation.

Income & Revenue

Legitimate sales generate $3,000–$7,000 per day from NPC walk-in customers purchasing weapons and ammunition. Revenue scales with inventory variety — stocking a wider selection attracts more customers. The illegal arms trade operates on a contract basis: gang contacts and criminal NPCs place orders for specific weapon types, and fulfilling those orders pays $5,000–$12,000 per delivery depending on the weapon class and quantity. Bulk orders for assault rifles and explosives command the highest premiums.

Back-room operations generate substantially more revenue. Custom weapon modifications — extended magazines, suppressors, armor-piercing conversions — that aren't available through legal channels command premium prices from criminal NPCs. Arms deals (selling bulk weapons to gang contacts) pay $10,000–$50,000 per transaction. Large deals increase your criminal profile, and undercover police may attempt sting operations if back-room activity becomes too visible.

Upgrades

Tier 1 — Expanded Inventory ($70,000): Unlocks premium weapon tiers in the legal showroom, including imported firearms and tactical equipment. Your personal discount increases from 15% to 25%. Tier 2 — Firing Range ($90,000): Builds a professional indoor range behind the showroom. Customers pay to use it (additional passive income), and you can practice shooting for skill improvement. Tier 3 — Black Market Workshop ($130,000): Adds a gunsmithing workshop for weapon modification and custom builds. Enables creation of custom weapons that sell at premium prices on the black market. Tier 4 — Arms Network ($180,000): Establishes connections with international arms suppliers, unlocking exotic weapon contracts and bulk order capabilities. Adds a weapon request board similar to the Auto Body Shop's export contracts.

Tier 1 — Expanded Inventory ($80,000): Unlocks heavy weapons, explosives, and tactical gear for both sale and personal use. The expanded stock attracts higher-spending customers and unlocks weapons not available at competing retailers. Tier 2 — Custom Workshop ($120,000): A modification station for weapon customization — attachments, engravings, and performance upgrades that you can apply to customer weapons and your own. Tier 3 — Range ($150,000): An indoor firing range that generates $1,500–$3,000 per day from NPC customers and provides a free practice space for improving your own weapon skills. Tier 4 — Armory Vault ($100,000): A reinforced basement vault for storing high-value inventory and personal weapons — survives police raids and protects your most expensive stock from seizure.

Management

Managing the Gun Store involves inventory procurement (choosing which weapon classes to stock and in what quantities), staff management (clerks for the showroom, specialists for the back room), and contract fulfillment for illegal orders. Inventory decisions affect both legal sales volume and illegal contract availability — stocking more weapon types attracts diverse customers but requires higher upfront investment in merchandise. The illegal side requires discretion management similar to other criminal properties — too many suspicious transactions trigger ATF-style investigations.

Inventory procurement requires balancing legitimate and illegal stock. Legal weapons come through licensed distributors (slow but safe), while black market weapons come from criminal contacts (fast but risky — shipments may attract police or arrive with tracking devices). The store's reputation system tracks customer satisfaction and law enforcement attention separately: maximizing the first while minimizing the second is the core management challenge.

Strategy & Tips

Buy the Gun Store early for the personal discount alone — 15% off all weapons and ammo adds up quickly over a full playthrough, and the discount increases to 25% with Tier 1. The Firing Range (Tier 2) is worth the investment for the shooting skill improvement it provides — better accuracy in combat missions pays dividends throughout the game. Use the Gun Store's income to fund other property purchases rather than treating it as an endgame investment.

The store's security infrastructure at Tier 3 includes armored display cases, a panic button connected to private security response, and a reinforced vault room for high-value inventory storage that doubles as a personal safe room during emergency situations.

Use the Gun Store as your personal armory — every weapon class you stock is available to you at wholesale cost, which saves thousands over the course of the game compared to buying from other retailers. The Tier 3 Range provides free shooting practice that improves your weapon proficiency stats faster than field use. Strategically, own the Gun Store before investing in other criminal properties — having cheap access to weapons and ammunition reduces the operating cost of every criminal operation you run.

GTA History

Ammu-Nation has been a fixture since GTA III, but player ownership of weapon stores is new to GTA 6. Previous games allowed purchasing weapons from NPC-run stores; here, you own the store itself. The dual legal/illegal operation mirrors GTA 6's broader theme of legitimate businesses as fronts for criminal activity, and the arms dealing mechanic draws from GTA Online's Gunrunning update, which introduced weapon manufacturing and sales through the Bunker property.

Owning a gun store provides the dual advantage of discounted personal weapon access and steady retail revenue from NPC customers. All weapons and ammunition purchased from your own store carry a 40% owner discount, and the store serves as a personal weapon locker with unlimited storage capacity. The retail operation generates $1,500–$3,000 daily depending on location, inventory depth, and customer traffic patterns that vary by neighborhood threat levels — areas with higher crime rates drive higher gun sales.

The store's concealed back room (Tier 2 upgrade) enables under-the-counter sales of restricted weapons — fully automatic rifles, explosive ordnance, and specialized equipment not available through legitimate retail channels. These black-market sales generate 200–400% markup over standard pricing but carry law enforcement risk if the operation is discovered. The store also serves as a natural dead-drop location for mission-related weapon exchanges and a meeting point for contacts in the firearms trade. At maximum upgrade, the store includes a firing range for weapon testing and skill training, saving travel time to dedicated training facilities.

The Gun Store builds on this foundation by adding the first player-owned firearms retail operation in GTA history, complete with legitimate sales, back-room criminal deals, and personal armory benefits that make it one of the most functionally useful properties in the game beyond pure income generation.

Frequently Asked Questions

Does owning the Gun Store give me free weapons?

Not free, but discounted. You receive a 15% discount on all weapons and ammunition at your store (25% at Tier 1). The discount applies only at your location, not at other Ammu-Nation stores across Leonida.

Can I test weapons at the store?

With the Tier 2 Firing Range upgrade, yes. The indoor range lets you test any weapon in the inventory before purchasing, and regular practice improves your shooting skill stat.

Does arms dealing attract law enforcement?

Yes — running the illegal side builds a suspicion meter. If it peaks, an ATF-style investigation triggers a timed evidence-hiding event similar to police inspections at other criminal businesses. Pacing your illegal sales keeps suspicion manageable.

Is the Gun Store required for 100% completion?

Yes — all properties contribute to the Property Mogul achievement and 100% completion.

What weapons can I sell illegally?

The illegal inventory includes untraceable handguns, assault rifles, shotguns, explosives, and (at Tier 4) exotic imported weapons. Higher-class weapons command premium prices but carry greater risk per transaction.

Last updated April 25, 2026.

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