Damage & Stats
The Taser fires two barbed probes connected by insulated wires, delivering a 50,000-volt electrical pulse that deals 12 damage and incapacitates human targets for 5 seconds — one second longer than the contact Stun Gun. Effective range is approximately 7 meters, determined by the wire length that connects the probes to the weapon body. Beyond 7 meters, the probes separate from the device and deliver no electrical charge. The weapon holds a single cartridge per load and requires a 4.2-second reload to replace the spent probe cartridge, during which the user is completely vulnerable.
Probe accuracy is affected by target movement and the user's aim stability. Each probe must independently connect with the target's body to complete the electrical circuit — if one probe misses or hits loose clothing that prevents skin contact, the shock fails and the cartridge is wasted. Against body armor, probes that strike armor plates fail to penetrate, requiring shots to exposed areas like limbs, neck, or face. Maximum carry capacity is 12 cartridges (including the loaded one), and spent cartridges cannot be recovered. The Taser has no effect on vehicles, electronics, or any non-biological target.
Tactical Analysis
The Taser solves the Stun Gun's fundamental problem — closing to melee range against armed targets — by providing ranged incapacitation at a comfortable 7-meter distance. This range is sufficient to incapacitate targets from across a room, behind cover, or from elevated positions without exposing the user to return fire during a melee-distance sprint. The trade-off is reliability: the dual-probe connection requirement means shots against moving targets, partially concealed targets, or armored targets have a meaningful failure rate that the contact Stun Gun's guaranteed connection doesn't share.
In law enforcement role-play and non-lethal playstyle contexts, the Taser is the primary engagement tool — its 7-meter range allows operators to maintain the "reactionary gap" that real-world training emphasizes, keeping distance from potentially armed subjects while still delivering incapacitation. The 5-second disable window exceeds the Stun Gun's 4 seconds, providing more comfortable time for restraint application or positioning. However, the single-shot, slow-reload nature means missing the first shot creates a dangerous 4.2-second vulnerability window where the user has no weapon available — a critical failure point that demands accurate marksmanship.
Attachments & Modifications
Taser modifications are available at Ammu-Nation and law enforcement supply outlets. A dual-cartridge magazine ($5,500) is the most impactful upgrade, allowing two shots before reloading and providing a critical backup if the first probe deployment fails. This modification transforms the Taser from a high-risk single-chance tool into a forgiving two-attempt system, and experienced players consider it borderline mandatory for any serious non-lethal loadout.
A laser sight module ($2,200) projects a visible aiming point that assists with probe placement on exposed body areas, particularly useful when targeting the narrow gaps in body armor. An extended wire spool ($3,000) increases effective range from 7 to 10 meters, bringing the Taser closer to pistol engagement distances and further reducing risk during deployment. Probe variants include standard barbed probes, spread probes (wider separation pattern for easier dual-contact on moving targets, $22 each), and armor-piercing probes ($35 each) with hardened tips capable of penetrating light body armor — though heavy tactical armor still defeats them.
Best Situations
The Taser excels in the same non-lethal mission contexts as the Stun Gun but shines specifically in situations where the target is aware and potentially armed. Bail Bonds fugitives who carry weapons and shoot at the player on sight are dramatically easier with a Taser — fire from behind cover at 7 meters, incapacitate for 5 seconds, then close for restraint. The armed cartel lieutenant bounty in Little Cuba is the poster child for Taser utility: he's surrounded by allies in a small room, and the Taser's ranged incapacitation lets the player drop him through the doorway without entering the kill zone.
The Taser also serves as a crowd control tool during escalating situations that haven't yet turned lethal. When NPCs become aggressive but haven't drawn weapons — bar confrontations, road rage incidents, property disputes — a Taser deployment ends the encounter without the legal consequences of lethal force. This distinction matters in GTA 6's reputation system: Taser use generates no negative notoriety, while firearm discharge in civilian contexts adds to the player's violence index that affects NPC interactions and business opportunities.
How to Acquire
The Taser is available at Ammu-Nation for $4,200 after completing the "Partners in Crime" story mission, which introduces the non-lethal approach mechanic. It can also be obtained earlier by disarming VCPD officers during foot chases — officers holster their Taser on their duty belt opposite their sidearm, and a successful disarm during the tackle animation has a 50% chance of yielding the Taser instead of the pistol.
A premium "Enforcer" variant with an integrated laser sight and extended wire spool is available at the police surplus store in downtown Vice City for $7,500. This variant saves approximately $5,200 in modification costs compared to buying the standard model and upgrading separately. A unique "Compliance Officer" gold-plated variant is rewarded for achieving 50 non-lethal takedowns total (across all methods), serving as both a status symbol and a functional weapon with the same stats as a fully modified standard Taser.
Comparison to Similar Weapons
The Stun Gun comparison is the most relevant: the Taser provides 7-meter range and 5-second incapacitation versus the Stun Gun's contact range and 4-second incapacitation. The Stun Gun wins on reliability (guaranteed contact vs. probe failure risk), charge capacity (8 uses vs. 1-2 shots), and cost ($2,800 vs. $4,200). The Taser wins on safety (no sprint-through-gunfire required), disable duration, and target flexibility. Most completionist players carry both, using the Taser for initial ranged engagement and the Stun Gun as a backup if probes miss.
Against tranquilizer weapons (if available through DLC or special content), the Taser offers instant incapacitation versus the tranquilizer's delayed onset, but lacks the tranquilizer's extended unconscious duration. For players who simply want to stop threats non-lethally at range, the Beanbag Shotgun attachment (available for the Pump Shotgun) provides an alternative with better range and no probe-failure mechanic, but at substantially reduced incapacitation duration of only 2 seconds — often insufficient for restraint application.
Combat Strategies
The "Tase and Tackle" technique fires the Taser at maximum range, then immediately sprints toward the falling target during the 5-second incapacitation window. Arriving before the target recovers allows restraint application or secondary stunning with the Stun Gun if the situation requires extended control. The key timing is firing at 6-7 meters and beginning the sprint simultaneously with the trigger pull — the sprint covers the distance during the probe flight time and target collapse animation, arriving just as full incapacitation begins.
For multi-target scenarios, the "Overwatch Tase" strategy positions the player at elevated angles (staircases, balconies, rooftops) above groups, firing the Taser downward at the most dangerous target first. Gravity assists probe velocity on downward shots, slightly improving penetration and connection reliability. After the first target drops, the 4.2-second reload aligns with the time needed for remaining targets to react and begin movement, meaning the second shot (with dual-cartridge upgrade) targets enemies who are now standing still in confusion rather than actively fleeing or fighting.
History in the GTA Series
The Taser appeared briefly in GTA IV's "The Lost and Damned" DLC as a pickup weapon during a specific mission, functioning identically to a handgun with incapacitation effects rather than kill damage. GTA V included the Stun Gun but omitted a dedicated Taser, merging both concepts into a single contact-range weapon. The distinction between the two devices — one ranged, one contact — is a GTA 6 innovation that creates meaningful tactical choices within the non-lethal weapon category for the first time in franchise history.
GTA 6's treatment of the Taser reflects the broader design philosophy of expanding player agency through more granular tool selection. Rather than offering one "non-lethal electroshock" option, the game presents two distinct tools with different range, reliability, and capacity trade-offs that suit different playstyles and mission requirements. The non-lethal community has responded enthusiastically, developing "zero-harm" challenge runs and comprehensive Taser technique guides that rival the competitive community's weapon meta-analysis for lethal loadouts.
Frequently Asked Questions
What's the difference between the Taser and Stun Gun?
The Taser fires probes at 7-meter range with 5-second incapacitation but can miss. The Stun Gun requires physical contact but guarantees incapacitation for 4 seconds with 8 charges per battery. Most players carry both.
Can the Taser miss?
Yes — both probes must connect with exposed skin to complete the electrical circuit. Shots against moving targets, heavy clothing, or body armor plates can fail, wasting the cartridge and leaving you vulnerable during the 4.2-second reload.
How many Taser shots can I carry?
12 cartridges total (including the loaded one). The dual-cartridge magazine upgrade allows two shots before reloading, giving you a critical second chance if the first deployment fails.
Does the Taser work on animals?
It has limited effectiveness against animals. Small animals are incapacitated normally, but large animals like alligators and bears are only briefly staggered. The probe connection mechanic also makes it unreliable against fast-moving wildlife.
Where do I get the Enforcer variant?
The police surplus store in downtown Vice City sells the Enforcer Taser for $7,500. It includes a pre-installed laser sight and extended wire spool, saving approximately $5,200 compared to buying the standard model and upgrading separately.
Last updated April 26, 2026.