The best launch night is the one where nothing depends on a server you don't control. For Grand Theft Auto VI, more of that is in your hands than usual: the game can be fully downloaded nine days early, and it launches as a single-player game. Here's what has gone wrong at big launches before, which of those risks apply this time, and the checklist that leaves the least to chance on November 19.
Bookmark these status pages
| Service | Official status page | Notes |
|---|---|---|
| PlayStation Network | status.playstation.com | Sony's status page for PlayStation Network services |
| Xbox network | support.xbox.com/en-US/xbox-live-status | Microsoft's status page for Xbox network services |
| Rockstar Games | support.rockstargames.com/servicestatus | As of November 10: GTA Online, Red Dead Online, Rockstar authentication, launcher and store. GTA VI isn't listed. |
Check these before you start reinstalling anything. If the store or sign-in is down for everyone, nothing you do to your console will fix it.
What went wrong at past mega-launches
GTA Online, October 2013
GTA V itself launched on September 17, 2013. GTA Online followed two weeks later, on October 1. When it went live, thousands of players connecting at once caused cloud server errors and connection failures, and in the first days some players lost progress and whole characters (GameSpot, Game Informer). Rockstar's verdict on the lost characters was blunt: "those will not be able to be restored." It compensated everyone who played GTA Online that October and installed the 1.04 update with GTA$500,000, paid in two $250,000 deposits once the progress-loss bugs were fixed.
Diablo III, May 2012
Blizzard's game required a constant online connection even for solo play. At launch its servers were overwhelmed, and players who had bought the game were met with login failures and "Error 37." Blizzard admitted that "Despite very aggressive projections, our preparations for the launch of the game did not go far enough" (NBC News).
The common thread: in both cases the failing part was a game server that players needed in order to play. That is the part GTA VI doesn't have at launch.
Why a single-player launch lowers the risk
- OFFICIAL Rockstar's June 24 announcement says GTA VI "features a single-player experience." There's no online mode to log into on day one.
- OFFICIAL PlayStation's store page lists "Offline play enabled" and "1 player." Microsoft's Xbox listing says "Single player."
- REPORTED As SVG noted in October, Rockstar hasn't spelled out whether any online check is needed to start the game. The store labels suggest not, beyond the usual platform licence check.
So the GTA Online 2013 scenario, where the game's own servers decide whether you can play and whether your save survives, isn't the shape of this launch. What can still go wrong is the platform layer: PlayStation Network or Xbox sign-in, the stores, and download servers handling a 212 GB file for a very large number of buyers. Pre-loading and offline licensing (below) take most of that out of the picture for you personally. We're not predicting outages. We're telling you how to not depend on the networks if there are any.
Ready-at-unlock checklist
Before November 19
- Pre-load. Digital pre-load opened November 10. Rockstar's requirements: on PS5, auto-downloads enabled and the console on or in Rest Mode; on Xbox, automatic updates enabled and the console on or in Sleep mode. Our pre-load guide has the exact menus. If you bought a code-in-box copy, redeem it from November 12 and the download starts the same way. Note: on PS5, Sony's policy says starting the download, pre-loads included, ends normal refund eligibility.
- Keep the PS5 online in Rest Mode. PlayStation's path: Settings > System > Power Saving > Features Available in Rest Mode, turn on Stay Connected to the Internet.
- Let updates install by themselves. On PS5, Settings > Saved Data and Game/App Settings > Automatic Updates, turn on Auto-Download and Auto-Install in Rest Mode. With only Auto-Download on, PlayStation says only the download is automatic in Rest Mode. Also turn on automatic system software updates (Settings > System > System Software > System Software Update and Settings), so a firmware prompt doesn't greet you at midnight.
- Make your console the "home" one. This is what lets a digital game start when the network is down. On PS5: Settings > Users and Accounts > Other > Console Sharing and Offline Play, then enable it. On Xbox, per Windows Central: Settings > General > Personalization > My home Xbox, then "Make this my home Xbox."
- Check you have the space. Up to 212 GB, per Rockstar. The Will It Fit? planner does the maths for your console.
The day-one patch
Rockstar hasn't announced a day-one patch or its size. If one arrives, the auto-update settings above will fetch it without you. If your console asks you to update when you first launch the game, let it finish rather than cancelling.
Launch night
- Know your unlock time. Rockstar hasn't published an official per-region schedule; reported times are in our Unlock Time Finder.
- If it won't start, check the status pages above first. Then restart the console. Don't delete and re-download a 212 GB game as a first resort.
- If the network is down for everyone, a pre-loaded game on your home console is the setup most likely to still launch. That's the point of steps 1 and 4.
- Avoiding spoilers? Our spoiler guide covers the mute and filter settings worth setting before unlock.
REPORTED Screen Rant (via OpenCritic) reported in July that Rockstar confirmed a brand-new version of GTA Online, but we've found no Rockstar primary source, and there's no date and no details. When it does arrive, that's the launch where the 2013 history becomes relevant again. Our online explainer tracks it. For the rest of the night's plan, see how to plan GTA 6 launch day.
Frequently Asked Questions
Will GTA 6 servers go down on launch day?
GTA 6 launches as a single-player game with no online mode, so there are no game servers to overload in the way GTA Online's were in 2013. PlayStation Network, Xbox and store downloads can still have problems.
How do I check if PSN or Xbox Live is down?
Use the official pages: status.playstation.com for PlayStation and support.xbox.com/en-US/xbox-live-status for Xbox. Rockstar's service status page is support.rockstargames.com/servicestatus.
Can I play GTA 6 offline?
PlayStation's store page lists Offline play enabled, and Xbox lists it as single player. Rockstar hasn't detailed any online check. Setting your console as your primary or home console helps digital games start without a connection.
Does GTA 6 have a day-one patch?
Rockstar hasn't announced one. With automatic updates and auto-install in Rest Mode turned on, your console will download one if it arrives.
Do I need to keep my PS5 in Rest Mode for GTA 6 to pre-load?
Yes. Rockstar says PS5 needs auto-downloads enabled and the console on or in Rest Mode. On Xbox, automatic updates must be on and the console on or in Sleep mode.
Sources
- PlayStation: Service status
- Xbox Support: Xbox status
- Rockstar Games Support: Service status
- Rockstar Games Support: Grand Theft Auto VI Pre-Load FAQ
- Rockstar Games / Business Wire: Rockstar Games Announces Pre-Orders for Grand Theft Auto VI
- PlayStation: Grand Theft Auto VI
- Xbox: Grand Theft Auto VI store listing
- PlayStation Support: How to set up auto-downloads and updates
- PlayStation Support: How to turn on PS5 Console Sharing and Offline Play
- Windows Central: Xbox DRM explained, setting a home console
- SVG: Can you play GTA 6 without an internet connection?
- GameSpot: Rockstar to give GTA Online players $500,000 after technical hiccups
- Game Informer: Rockstar compensating GTA Online players with a stimulus package
- Co-Optimus: Rockstar confirms GTA Online character losses are permanent
- The Globe and Mail: The best part of GTA V will be the radio, again
- NBC News: Blizzard apologizes for Diablo disaster
- OpenCritic (Screen Rant): GTA Online's future officially confirmed ahead of GTA 6 launch
