Code & Input Method
Super Jump activates with Left, Left, Triangle, Triangle, Right, Right, Left, Right, Square, R1, R2 on PlayStation, or Left, Left, Y, Y, Right, Right, Left, Right, X, RB, RT on Xbox. A brief visual pulse radiates from the character's feet upon activation, accompanied by a compressed-spring sound effect. The cheat is a toggle — repeating the code deactivates it with a corresponding downward pulse animation.
The 11-button sequence is moderately long but has generous timing windows of 3 seconds between inputs. The cheat can be activated while standing, walking, or sprinting. It takes effect on the very next jump input after activation, with no delay. The toggle state is indicated by a small boot icon with an upward arrow that appears near the minimap when active.
Effects & Changes
Jump height increases from the standard 1.2 meters to approximately 9 meters — enough to clear single-story buildings and reach most second-floor balconies. The jump animation extends with a distinct "super hero" style arc where the character tucks legs during ascent and extends them for landing. Landing from super jumps produces no fall damage regardless of height, with a visible impact crater effect in soft surfaces like sand and dirt.
The enhanced jump applies to standing jumps, running jumps, and sprint jumps. Sprint jumps gain both height (9m) and significant forward distance (approximately 15 meters horizontal), allowing players to clear wide streets and small parking lots in a single bound. The jump interacts with the grab/ledge system — jumping near a building automatically triggers a ledge grab at the peak of the arc if a suitable ledge exists within reach.
Platform Differences
PS5's DualSense creates a compressed-then-released haptic pattern during each super jump — building tension through the jump button hold and releasing with the launch. The landing impact produces a deep thump through the haptic motors that's proportional to the height fallen. Wind rush audio plays through the controller speaker during the arc's peak.
Xbox controllers provide a vibration burst on launch and landing, with sustained lighter vibration during airtime. Both platforms calculate jump physics identically, with the same 9-meter apex and 15-meter sprint-jump distance. The visual impact effects (dust cloud on landing, crater in soft ground) render consistently across both consoles.
Impact on Saves & Progress
Super Jump is classified as a "movement modifier" like Fast Run, disabling achievements while toggled on. The toggle state persists through gameplay and fast travel but deactivates upon loading a save. The game disables Super Jump during vehicle operation, swimming, and climbing animations — it reactivates automatically when the character returns to standard on-foot movement.
Stunt jump completions achieved using Super Jump do not count toward the stunt jump tracker — the game detects the cheat state and flags the jump as cheat-assisted. However, reaching collectible locations (hidden packages, letter scraps) via Super Jump does count, making it a valuable exploration tool even with achievement restrictions.
Fun Uses & Scenarios
Super Jump unlocks vertical exploration throughout Vice City — leap to the roof of the Malibu Club to find a developer-placed Easter egg (a miniature UFO model), jump to the top of the Vice City Convention Center for panoramic views, or reach the upper floors of the Hotel Neptune without using the elevator. Many of these rooftops contain hidden collectibles accessible only through creative traversal.
The Vice City Beach area becomes a playground with Super Jump — leaping over the beach volleyball nets, clearing the lifeguard towers, and jumping from the boardwalk to the water creates a fluid parkour experience. Combining Super Jump with the Photography side activity reveals elevated camera angles that produce unique composition opportunities not available from street level.
Cheat Combinations
Super Jump plus Fast Run is the ultimate traversal combination — the sprint momentum carries into the jump arc, producing leaps that cover entire city blocks horizontally while reaching rooftop height. Players have mapped optimal "roof running" routes through Downtown Vice City that chain super jumps from building to building, crossing the district in under a minute without touching the street.
Adding Moon Gravity to Super Jump pushes jump height to approximately 40 meters — high enough to see over most of the Vice City skyline. The reduced gravity extends hang time to nearly 10 seconds, during which the player can aim and shoot with reasonable accuracy. This triple combination (Super Jump + Fast Run + Moon Gravity) is the closest the game gets to a flight cheat, covering vast distances in seconds.
Community Discoveries
Speedrunners discovered that Super Jump can clip the character through certain building overhangs if the jump apex coincides with a sloped ceiling surface — the character's collision box pushes through thin geometry at the peak velocity. This technique grants access to a handful of interior spaces that are otherwise locked during certain mission states.
The parkour community established a "Super Jump Olympics" competition format with standardized courses through Downtown Vice City, measuring completion time across 15 rooftop checkpoints. The current world record is 1 minute 47 seconds. Players also found that jumping into shallow water from maximum Super Jump height creates an unusually large splash effect visible from several blocks away.
History in the GTA Series
Enhanced jump mechanics first appeared in GTA: San Andreas through the "mega jump" cheat that doubled jump height. GTA IV omitted jump cheats entirely as part of its realistic design approach. GTA V reintroduced Super Jump as a proper cheat with dramatically increased height, establishing the approximately 8-9 meter standard that GTA 6 maintains.
The GTA 6 version adds the fall damage immunity and impact crater effects that weren't present in GTA V's implementation. It also introduces the automatic ledge grab system during super jumps — a mechanic that didn't exist in previous entries. The sprint-jump horizontal distance extension is calibrated specifically for Vice City's block grid, allowing skilled players to clear standard streets in a single bound.
FREQUENTLY ASKED QUESTIONS
How high can I jump?
Approximately 9 meters from a standing jump — enough to clear single-story buildings. Sprint jumps add about 15 meters of horizontal distance. Adding Moon Gravity pushes height to around 40 meters.
Does Super Jump prevent fall damage?
Yes — landing from any Super Jump height produces no fall damage. The game treats the landing as a controlled descent regardless of actual height. This immunity only applies while the Super Jump cheat is active.
Can I reach any rooftop?
Most single and two-story buildings are accessible with Super Jump alone. Taller buildings require combining Super Jump with Moon Gravity, or chaining jumps from adjacent structures using ledge grabs.
Does it work during combat?
Yes — Super Jump is fully active during combat, allowing you to leap over cover, dodge vehicle attacks, and reach elevated firing positions. The jump arc does make you temporarily vulnerable while airborne.
Do stunt jumps count with Super Jump?
No — the stunt jump tracker detects the cheat state and doesn't award completion credit. You'll need to deactivate Super Jump for legitimate stunt jump attempts.