🏪 24/7 CONVENIENCE STORES

Snacks, drinks, and robbery targets — the ever-present convenience stores of Leonida.

TYPE
Retail
LOCATIONS
Everywhere
HOURS
24/7
SOURCE
Expected
📅 Last updated: April 24, 2026

Products & Services

24/7 Convenience Stores sell essential supplies at premium convenience-store markup. Snack food ($2-$5) provides quick 10-15% health restoration: chips, candy bars, energy drinks, and microwavable burritos. Drinks include soda ($2), coffee ($3), energy drinks ($4, with a minor 5-minute stamina boost), and water ($1, the cheapest consumable in the game). The stores also sell cigarettes ($6, purely cosmetic — your character smokes them during idle animations), lighters ($2, required for Molotov cocktail crafting), and basic first aid kits ($20, restoring 20% health).

Non-consumable items include cheap prepaid phones ($50, used for burner communication during missions), basic bandanas and dust masks ($10-$25, the cheapest face coverings for impromptu crimes), road maps ($5, adding regional points of interest to your map), and lottery scratch cards ($5, with random in-game cash prizes from $0 to $10,000). The scratch card mechanic is the closest thing to legal gambling outside of casino activities.

Locations in Leonida

24/7 stores are the most numerous business in GTA 6 with 12 locations spread across every region of Leonida. Vice City proper has 5 locations (Ocean Beach, Downtown, Little Haiti, Coral City, and Neon Mile). Suburban locations include Suburban Estates and Ambrosia County. Rural locations include Grassrivers, Bayou Country, Kelly County, and two along the Leonida State Highway.

Each store is open 24 hours and has a single NPC clerk behind a counter. The stores serve as minor landmarks — their bright green "24/7" signs are visible at night from considerable distance, functioning as navigation aids in unfamiliar areas. The rural highway locations are especially valuable as the only commerce within miles of wilderness, providing essential resupply for players exploring the Everglades and backcountry areas.

Role in Gameplay

24/7 stores are the game's emergency resupply points — the place you go when you need health restoration, ammo isn't an option, and there's no restaurant nearby. Their universal distribution means one is almost always within reach. The quick-purchase interface (walk in, select item, walk out) is the fastest commercial transaction in the game — under 10 seconds compared to 30-60 seconds at restaurants or clothing stores.

The stores are also prominent robbery targets. Pointing a weapon at the clerk triggers a hold-up sequence where the clerk bags cash ($200-$800 per store) while visibly panicking. Stores have varying security: some clerks comply immediately, some fumble nervously (taking longer), and one notorious clerk at the Grassrivers location pulls a shotgun from under the counter. Robbing the same store twice within 48 in-game hours finds the clerk replaced by a braver substitute who is more likely to resist.

Real-World Reference

24/7 is GTA's long-running parody of 7-Eleven — the name is an obvious riff on the 24-hour operating model, and the store design (glass-front corner building, cooler walls, counter near the entrance) mirrors the real chain's iconic layout. The in-game stores capture the specific atmosphere of late-night convenience shopping: fluorescent lighting, rotating hot dog warmer, stale coffee, and a clerk who clearly doesn't want to be there.

The robbery mechanic references the real-world association between convenience stores and hold-ups — a cultural touchpoint that GTA has satirized since GTA III. The varying clerk responses (compliance, panic, armed resistance) add nuance to what could be a repetitive crime mechanic, reflecting the reality that robbery outcomes are unpredictable and not every clerk reacts the same way.

Player Interactions

The clerk's behavior changes based on the player's actions and reputation. A well-dressed player receives a neutral "Welcome, take your time" greeting. A player wearing a mask or holding a weapon gets a nervous "Please, I don't want any trouble." Returning after a successful robbery (at any 24/7, not just that specific location) triggers a wary reaction — clerks share information about robbers through an NPC network.

An ATM inside each store lets you deposit or withdraw cash — one of the few banking access points outside of Maze Bank branches. The ATM interaction is quick and functional, making 24/7 stores convenient banking stops. A wall-mounted payphone near the entrance offers a nostalgic communication option — less traceable than your cell phone for certain mission setups, though most players prefer the convenience of mobile calling.

Comparison to Similar Businesses

24/7 stores offer the weakest health restoration (10-20% per item) at the highest convenience. Restaurants provide 25-70% health restoration but require more time and travel to specific locations. For players who need a quick 15% health boost between missions without detour, 24/7 snacks are the fastest option. The trade-off is clear: speed and availability versus restoration quality.

As robbery targets, 24/7 stores are the easiest in the game — lower risk than Ammu-Nation (where clerks fight back with military weapons) and lower reward than bank heists. The $200-$800 per store makes them the petty crime equivalent — quick cash for low effort, useful for early-game players building capital or for spontaneous criminal activity during free roam.

Community Reception

The scratch card lottery became a surprisingly popular GTA Online activity, with players buying hundreds of $5 cards chasing the $10,000 jackpot. The community calculated the odds (approximately 1 in 200 for the jackpot) and debated whether scratch cards were a worthwhile investment — the mathematically correct answer is no, but the gambling dopamine hit keeps players coming back. Scratch card opening livestreams became a content format.

The armed Grassrivers clerk became an instant legend — players share stories of failed robberies where the clerk's shotgun blast killed them mid-heist. "The Grassrivers clerk" became shorthand for any unexpectedly dangerous NPC, and the community developed a grudge-respect for the character. Some players make pilgrimage visits just to attempt the robbery and test their reflexes against the fastest draw in Leonida.

History in the GTA Series

24/7 stores have appeared in every 3D-era GTA game since GTA III. The original Liberty City stores were non-interactable buildings. GTA San Andreas made them robbable — the first GTA store robbery mechanic. GTA IV's convenience stores in Liberty City added the ability to purchase food items for health restoration. GTA V combined robbery and purchasing with improved NPC clerk behavior.

GTA Online transformed 24/7 stores into competitive robbery locations — multiple players could attempt to rob the same store simultaneously, leading to confrontations. The stores became early-game cash sources and late-game casual activities. GTA 6 evolves the concept with clerk personality variation, robbery consequence systems, scratch card gambling, and the NPC information-sharing network.

The 24/7 brand's green-and-white color scheme has been remarkably consistent across 25 years of GTA games. The stores function as franchise continuity anchors — visiting a 24/7 in GTA 6 feels familiar because the brand has been a constant presence since the series went 3D. The fluorescent-lit interior, the bored clerk, the cooler wall of drinks — these elements are as much a part of GTA's visual identity as the Wanted star system.

The evolution from simple robbable prop (GTA III) to fully interactive retail-banking-gambling hub (GTA 6) demonstrates how GTA iteratively deepens even minor gameplay elements. Each generation adds a layer: robbery, then purchasing, then NPC behavior, then lottery mechanics, then banking access. The 24/7 store in GTA 6 does more things than most dedicated businesses in earlier GTA games.

Frequently Asked Questions

How many 24/7 stores are in GTA 6?

12 locations across all regions of Leonida — the most numerous business in the game. Five are in Vice City proper, two in suburban areas, and five in rural locations including two on the Leonida State Highway.

How much money do you get from robbing a 24/7?

Between $200-$800 per robbery depending on the time of day and location. Robbing the same store twice within 48 in-game hours yields a replacement clerk who may be more resistant. The Grassrivers clerk is armed with a shotgun.

What are scratch cards?

Lottery scratch cards ($5 each) offer random cash prizes from $0 to $10,000. The jackpot odds are approximately 1 in 200. They're available at every 24/7 location and represent the cheapest gambling option in the game.

Can you use the ATM at 24/7?

Yes — each 24/7 store has a wall-mounted ATM for cash deposits and withdrawals. It's one of the few banking access points outside of Maze Bank branches, making 24/7 stores convenient for quick financial transactions.

Do clerks remember if you robbed them?

Clerks at the specific store you robbed react warily upon your return. Additionally, the NPC clerk network shares robbery information — clerks at other 24/7 locations may show nervousness if you've robbed any store recently, indicated by increased dialogue anxiety.

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