Why this is its own page
The site already covers the broader stealth system. This page is narrower on purpose: it's about one specific movement capability — going prone and crawling — that would be a genuine first for a mainline Grand Theft Auto and that early footage reportedly showed in action.
New for GTA, old for Rockstar
Mainline GTA has historically given players standing, crouching and cover, but not a true prone state. Red Dead Redemption 2 changed that within the studio, letting the player lie down and crawl to break line of sight and stay below cover. A GTA 6 built on the same generation of technology adopting prone movement would be a logical carry-over of an existing Rockstar capability rather than a leap.
What the footage reportedly showed
Coverage of leaked development footage described a character moving while prone — crawling low rather than simply crouching. Combined with reported body-carrying behaviour from the same material, it sketches a more deliberate, RDR2-style approach to moving through a space unseen. As with everything from that source, it's a labelled leak from an unfinished build.
What is NOT confirmed
Rockstar has not confirmed prone movement for GTA 6, nor any detail of how it works — speed, detection effects, where it's allowed, or whether it survives to release in the form the footage showed. The capability is plausible given the RDR2 lineage, but it is not on Rockstar's record of confirmed features.
Frequently Asked Questions
Can you go prone in GTA 6?
Unconfirmed. Leaked development footage reportedly showed a character crawling while prone — a first for mainline GTA, though RDR2 had it. Rockstar has not confirmed prone movement for the final game.
Did older GTA games let you crawl?
No — mainline GTA traditionally offered standing, crouching and cover but no true prone state. Red Dead Redemption 2 introduced lying down and crawling within Rockstar's catalogue.