History in the GTA Series
Unique Stunt Jumps (called Unique Jumps in the older games) have appeared in every 3D-era Grand Theft Auto since GTA III, with the exception of the top-down GTA Advance. The premise is unchanged across decades: hit a ramp at speed, the camera cuts to slow motion, and you must land in a target zone without wrecking.
The verified counts by game are: GTA III — 20, Vice City — 36, San Andreas — 70, GTA IV — 50, and GTA V — 50. Rewards were cash and, in most games, a contribution toward 100% completion (San Andreas being a notable exception where stunt jumps were tracked but not required for 100%).
What Is Known for GTA 6
Nothing. Rockstar has not confirmed whether stunt jumps return in GTA 6, how many there would be, or what they'd reward. Given the activity's presence in every 3D entry, fans reasonably expect it — but that expectation is not a confirmed count. We'll add sourced detail when Rockstar provides it.
Frequently Asked Questions
How many stunt jumps were in each GTA game?
GTA III had 20, Vice City 36, San Andreas 70, GTA IV 50, and GTA V 50.
Are stunt jumps confirmed for GTA 6?
No. Rockstar has not detailed GTA 6 activities, including stunt jumps.
Did older versions of this page invent a GTA 6 count?
Yes — a GTA 6 jump count and reward perks were stated as fact. They were unsourced and have been removed.