INTERACTIVE TOOL

LEONIDA REGION EXPLORER

Your field guide to every corner of GTA 6's world. Select a region to explore its locations, activities, characters, wildlife, and story significance. Six regions. One state. Infinite trouble.

68 locations · 6 regions · Updated April 2026
6
REGIONS
~150
KM² ESTIMATED
68
KNOWN LOCATIONS
SELECT A REGION TO EXPLORE
🌴
VICE CITY
Miami · Urban Hub
🏝️
LEONIDA KEYS
Florida Keys · Islands
🐊
GRASSRIVERS
Everglades · Wetlands
🏗️
PORT GELLHORN
Fort Myers · Industrial
🌾
AMBROSIA
Orlando · Agricultural
⛰️
MOUNT KALAGA
N. Florida · Wilderness

🌴 VICE CITY

The beating heart of Leonida. A neon-drenched metropolis where art deco glamour meets cartel violence, pastel sunsets hide bloodstained alleys, and the American Dream comes with a body count. This is where Lucia rebuilds her life and where the biggest scores await. Based on Miami, Florida — Rockstar's most ambitious city yet.

REAL-WORLD: Miami / Miami Beach, FL
~50
Est. km²
28+
Locations
URBAN
Terrain
Threat Level
🌪️
Hurricanes
CH. I–V
Story Presence

Vice City is the stage for the majority of GTA 6's story. Jason and Lucia arrive here in Chapter II and it remains the primary setting through the endgame.

II

The Rise — Arrival in Vice City

Jason and Lucia migrate from the Keys. Acquire The Vault nightclub. First heist. Meet Raul, Tony Prince, and Ricky Fontaine. Vice City opens as a playable area.

III

The Empire — Peak Power

Vice City becomes the center of their criminal empire. Biggest heists. Properties across the city. Cartel dealings. Federal attention from Agent Park and Detective Alvarez.

IV

The Fracture — Under Siege

SWAT raids on Vice City properties. Crew betrayals. The relationship tested. Possible temporary split with each character in different Vice City locations.

V

The Reckoning — Final Score

The final heist takes place in Vice City. Multiple endings determined by cumulative choices. The Bonnie and Clyde parallel reaches its conclusion.

Vice City's streets favor speed, style, and status. Expect the highest concentration of supercars, luxury vehicles, and sports cars in the game.

🏎️
SUPERCARS
Infernus, T20, Zentorno
💎
LUXURY
Windsor, Cognoscenti, Jubilee
🏍️
SPORT BIKES
Bati 801RR, Shotaro, PCJ-600
🛥️
SPEEDBOATS
Squalo, Speeder, Longfin

🏝️ LEONIDA KEYS

A chain of sun-bleached islands connected by crumbling bridges, stretching south into crystal-clear waters. This is where Jason "ended up" — running small-time smuggling jobs for Brian Heder before meeting Lucia. The Keys are beautiful, isolated, and lawless. What happens here stays here, mostly because nobody's watching.

REAL-WORLD: Florida Keys / Key West, FL
~15
Est. km²
12+
Locations
ISLANDS
Terrain
Threat Level
🌊
Storm Surge
CH. I–II
Story Focus

The Keys are Jason's home turf and the setting for Chapter I. This is where the story begins — small-time, sun-soaked, and deceptively peaceful.

I

The Meeting — Jason's Territory

Tutorial missions. Smuggling runs for Brian Heder. Meeting Lucia after her prison release. First jobs together. The relationship forms as a survival pact. Map limited to Keys and southern Leonida.

IV

The Fracture — Return to Roots

If the relationship fractures, Jason may retreat to the Keys for solo missions. Brian Heder's loyalty is tested. The Keys represent what Jason was before Lucia — and what he might become again without her.

🐊 GRASSRIVERS

Vast wetlands where sawgrass meets sky and alligators outnumber people. The Everglades analog is GTA 6's wild frontier — trailer parks, moonshine stills, airboat chases, and a lawlessness that makes Vice City look civilized. Out here, the police don't come unless they absolutely have to, and the wildlife is the least dangerous thing hunting you.

REAL-WORLD: The Everglades / Big Cypress, FL
~35
Est. km²
10+
Locations
SWAMP
Terrain
Threat Level
🌧️
Flooding
CH. I,III
Story Focus

Grassrivers serves as both an early-game exploration zone and a mid-game expansion area where the drug trade and rural crime add new mission types.

I

The Meeting — Southern Routes

Early smuggling routes pass through the Grassrivers. Jason's Keys-to-Vice-City pipeline crosses swamp territory. First wildlife encounters and rural side content.

III

The Empire — Drug Infrastructure

Drug lab operations expand into Grassrivers. Hidden processing facilities. Airboat supply runs. Faction conflicts with Grass Riders MC and Dixie Mafia over territory.

🏗️ PORT GELLHORN

Leonida's industrial backbone. Shipping containers stacked like LEGO, cargo cranes swinging against a rust-colored sky, and a dockworkers' union that answers to a boss with very flexible morals. Port Gellhorn is where legal commerce and criminal enterprise share the same loading dock. The perfect setting for heists that require cranes, forklifts, and creative escape routes.

REAL-WORLD: Fort Myers / Tampa Bay, FL
~20
Est. km²
8+
Locations
INDUSTRIAL
Terrain
Threat Level
⛈️
Storms
CH. III
Story Focus
📦

Port Heists

Multi-approach cargo heists. Crane operations, container puzzles, timed escapes.

🏎️

Track Racing

Professional circuits at Port Gellhorn Raceway. Time trials and competitions.

🔧

Vehicle Salvage

Strip stolen vehicles at the scrapyard. Chop shop income stream.

III

The Empire — The Port Authority Mission

A major multi-approach cargo heist at Port Gellhorn. Crew assembly, approach selection (stealth via containers or loud via crane), and a timed escape by sea. Big Sal is the gatekeeper.

🌾 AMBROSIA

Florida's heartland, fictionalized. Sugarcane fields burning at harvest, suburban sprawl around a theme park district, and a mall where teenagers and tourists exist in uneasy cohabitation. Ambrosia is Leonida's most "normal" region — which makes it the perfect place for a cartel cell to hide in plain sight and for escaped zoo animals to cause chaos.

REAL-WORLD: Orlando / Kissimmee / Central FL
~20
Est. km²
8+
Locations
SUBURBAN
Terrain
Threat Level
☀️
Hot & Humid
CH. III
Story Focus
III

The Empire — Cartel Expansion

Ambrosia opens as the empire grows. The Ambrosia Cartel Cell operates hidden in suburbia. Sugar cane fields serve as cover for drug processing. Missions involving the Allied Crystals plant and suburban infiltration.

⛰️ MOUNT KALAGA

Leonida's northern boundary — forested highlands, hiking trails, and a national park where the air is clean and the cell reception is zero. Mount Kalaga is the escape from civilization, the place characters go when they need to disappear. Dense forests, mountain lookouts, ranger stations, and the kind of silence that makes you realize how loud everything else in this game is.

REAL-WORLD: Ocala National Forest / N. FL Highlands
~10
Est. km²
5+
Locations
FOREST
Terrain
Threat Level
🌲
Cool & Shaded
CH. III–V
Story Focus

Mount Kalaga opens late in the story and serves as a refuge, escape route, and potential setting for climactic confrontations.

III

The Empire — Map Unlock

Mount Kalaga becomes accessible as the full map opens. Side content: hiking, hunting, photography missions. Hidden stash houses and off-grid contacts.

V

The Reckoning — The Escape

Depending on the ending path, Mount Kalaga may serve as the final escape route or the location of a climactic confrontation. The remoteness provides narrative weight — this is the edge of the world.

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